clickbecause
mikeleisz//databending//generativeart//experimentalsoundpractices
clickbecause
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trying out gifsicle
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Walternate Bishop
for the rendersketchgame
//how I made these
1 - create a cube with luminance, map a colorful texture to the luminance channel, and scale up the cube to surround the center of your stage
2 - create some kind of primitive, add a displacer with a noise shader (sometimes I like to use polygon reduction as well)
3 - add a transparent texture to your displaced primitive and dial up the refraction
link to the c4d project file: HERE
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Bolivia Dunham
for the rendersketchgame
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10 minute rendersketchgame experiment
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